About Me
Hi! I'm Bradley, a Games Developer and Lecturer based in the United Kingdom. I have been designing and making games for over 10 years now. I'm a recent graduate from Ravensbourne University with a first class BA in Game Design. I am also a Games Lecturer at the same place I graduated from, teaching the next generation of Game Developers!
Here you can see every project I have worked on, ranging from student work to commercial projects. I have a strong sense of quality and I am driven to always deliver the best games where "Fun" and "Play" are always at the centre over everything else.
You can also take a look at my Teaching Portfolio here.
Any questions, please feel free to email me on bradoneill96@outlook.com
Professional Projects
Some Bizzare Records (In-Development)
I have been working with Some Bizzare records to create a new and engaging online platform which will relaunch the record label into a new era, introducing it's back catalogue to a whole new generation.
Being developed in Unity, I am leading the project and I am also the sole programmer and tech designer of the project. I also have a team which I am leading who assist with asset creation, texturing and concept art. This project has been in development for over a year now and has gone through many iterations. It is still in development but is due for release in 2023 for Web.
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Project Management
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Project Design
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Optimisation for Web
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Scripting mechanics in C#
Okido: Wash My Hands (2022)
I worked on Okido: Wash my Hands with Doodle Productions who create Okido, a children's educational magazine and also an animation called Messy Goes to OKIDO which is aired on the BBC Channel CBeebies. This project was developed to be a part of Okido's new iOS/Android application which is available now. It is one of many games and activities to be played on the app.
This game is designed to educate children on the importance of cleaning their hands. I was the technical designer of this project and used the Unity Game Engine to create it. This project also had to be developed to work the Wunderbox framework which had its own technical requirements.
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Programmed mechanics in C#
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Developed in only 4 weeks
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Required working with an external framework
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Released project
Okido: Button Rescue (2023)
I worked on Okido: Wash my Hands with Doodle Productions who create Okido, a children's educational magazine and also an animation called Messy Goes to OKIDO which is aired on the BBC Channel CBeebies. This project was developed to be a part of Okido's new iOS/Android application which is available now. It is one of many games and activities to be played on the app.
The game was about memorisation where the player had to remember the correct button codes in order win, I used the Unity Game Engine to create it. This project also had to be developed to work the Wunderbox framework which had its own technical requirements.
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Programmed mechanics in C#
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Developed in only 4 weeks
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Required working with an external framework
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Released project
Ravensbourne Virtual Showcase (2021)
During Lockdown, I worked with Ravensbourne University London to create a virtual showcase which could be viewed online. I was the sole developer on this project and was able to develop it in 4 months using the Unity Game Engine.
The showcase allows you to walk around a recreation of Ravensbourne's building and then enter a set of corridors which would take you to work created by 30 students.
The project is still live here:
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Programming in C#
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Optimising for Web
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Released on Ravensbourne's Website
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Designed 30 unique rooms for each student
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UX/UI which is true to Ravensbourne's own website
Space Caretaker For Hire (In-Development)
Space Caretaker For Hire is my own personal project being developed in Unity as a full game release. This original started as my Final Major Project back in 2021 but has since developed further into a full project. It has been rebuilt from the ground with fundamental gameplay changes. It is still very early in development.
I am working with the talent Duck Edwards who is creating all of the art for the game.
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Programming mechanics in C#
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Game Design
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Level Design
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Narrative
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Project Management
Student Projects - BA Games Design @ Ravensbourne
Space Caretaker For Hire - FMP Version (2022)
For my final major project at Ravensbourne University, I developed a 3D platformer called Space Caretaker For Hire! This project was about a disgruntled caretaker from space who goes around fixing issues on different planets. I developed this in Unity and the project acted as a vertical slice for what could be a full game. It took 9 months total to produce with 3 months of pre-production and the rest for production. I had help from other students who assisted with 3D Modelling, Character Art and Level Design
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Game Design
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Tech Design
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Collaboration
View the Design Documents here:
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Game Design Document
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Tech Design Document
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Art Bible
122 (2021)
122 is a whole cohort project developed by my Year Group. We designed it to be as scary as possible and to also include some reality bending gameplay to help mess with the player. We only had 4 weeks to create this project from scratch.
I was assigned Producer of the project and was tasked to get this game completed at an Alpha Quality. I had to make sure all 16 people in the team were also completing their tasks which I assigned them based on their skillsets. I held daily standup meetings to make sure I knew where the team was at. I also used Agile Scrum methodologies to organise the project.
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Project Management Methodologies
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Game Design
Play it here.
System Update (2020)
System Update is a mobile game project developed by myself and three others. This was the first group project we had all done together and we had 2 months to develop a story-driven game for Android devices.
As the Technical Designer I was responsible for researching into Mobile Game Development and the best ways to optimise for mobile. I was also responsible for scripting the game in C# and creating all the different game systems to make everything work together nicely.
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Technical Designer
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Creating mechanics using C#
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Android Game Development
End Days - Game Prototype (2020)
End Days is a digital prototype created by myself to show my understanding off how a game prototype works and why they are important. This is a Tower Defence game designed to be a quick but challenging experience.
I designed this project from scratch and was also first major programming challenge. I scripted all of the mechanics you see in the game and made sure that they were all polished and bug free.
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Programming mechanics using C#
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Game Design
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Prototyping
Play it here.
Ichigo: 3D Environment Demo (2020)
Ichigo is a 3D platformer created to show my development using Maya and creating a 3D environment. Ichigo is a game based in Japan and on Japanese folklore. Your mission in the level is to find your lost sword which has special powers hidden within the sword.
This project saw me creating 3D models in Maya from reference images provided to me by my tutors. I also did some programming for the character movement and level mechanics.
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Game art
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3D Modelling using Maya
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Concept art
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Creating mechanics using C#
Play it here.
Media Attention
Ravensbourne University London
Ravensbourne University London
Ravensbourne University London
Game Jams
Space Caretaker For Hire - FMP Version (2022)
Revived is an Itch.io Game Jam created for the NESJam
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Created in 4 days using Unity.
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Limitations were in place and I had to stick to an NES colour pallete.
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Features one level and plays as intended.
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Playable in Browser.
Play it Here
Space Caretaker For Hire - FMP Version (2022)
Squared is an Itch.io Game Jam created for the OSTJam
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Created over a 3 day period in Unreal 4.
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Game built around a sound/music track.
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Simple 2.5D platformer.
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Uses the sound to create a chilled environment.
Play it Here
Space Caretaker For Hire - FMP Version (2022)
Equilibrium is a Game Jam created for my Game Design Year 1 coursework.
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Created over a 48 hour period in Unity.
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The first game jam I have done.
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The game had to feel like a retro arcade game.
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Takes the classic formula of Breakout and puts a new twist on it.
Play it here