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Bradley O'Neill

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Bradley O'Neill

Game Designer

Hi, and welcome to my website! I’m a game designer focused on creating playful, meaningful experiences that resonate with players. I’m passionate about designing engaging mechanics, memorable interactions, and imaginative worlds, while working collaboratively to bring ideas to life through thoughtful, player-centred design.

I have gone through the cycle of coming up with a game idea, concepting, prototyping, all the way through to a complete vertical slice

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I worked as a Tech Designer on 2 shipped mobile titles. I worked on game design, prototyping and systems for 2 months.

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Projects

About me

Documentation Tools -> Notion etc. (To write documentation and communicate ideas to the team)

Adobe Creative Cloud -> Photoshop, Illustrator, inDesign (I use for illustrating ideas)

Microsoft Office -> Excel, Powerpoint (for presenting ideas, mechanics and game balance

Game Design

I specialise in game design, with experience in gameplay systems, mechanics design, player-centred interaction, prototyping, and design documentation.

  • Unity & C# (Have been using the engine for 10+ years

  • Unreal 5 & Blueprints 

  • Version Control (Github)

Prototyping / Development

I can use game engines to porotype ideas fast, iterate and even polish where needed.

Level Design

I can create level designs from concept to engine, refining them through iteration in Unity and Unreal Engine to improve gameplay and player experience.

More about me... 

Video Games I currently like | Super Mario Wonder, Animal Well, Crimson Desert, GTA V, Minecraft, Pokopia

Music | Rock, Metal, Alternative, Techno, Industrial & anything experimental

Boardgames/Tabletop | Scythe, Escape The Dark Castle, Yu-Gi-Oh, Magic the Gathering,

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Contact Me

Thanks for visiting!

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